          -------------------------------------------------------
          -------Anamorphic Lensflares Completely Disabled 1.2---
          -------------------------------------------------------
                                      


One thing i noticed after playing GTA V for a long time and experimenting a lot with its graphical features, is the 
plenty of movie-like effects, and sometimes it might be distracting and other times kinda annoying.

When using Post FX on Very High or Ultra, a bunch of flashing horizontal and vertical anamorphic lensflares will fade 
from every light source or reflection in the game and cover all the map, from the sun, to lamposts to even clothes with 
lighter colours,mmm... ... like a white t-shirt, even the sky will fade lensflares.

This mod will actually improve the graphics, meaning a more realistic experience, as if you were seeing the world with 
your eyes, not through a camera lens anymore. Now you will be able to play with Depth of Field, take screenshots and 
record clips without that blueish atmosphere covering the whole screen, you wont be able to see a single lensflare 
in the game, excepting the sun one.


Features:

-A small FPS boost.

-Removed every single lens artefact in the game from:

-Cars headlights.
-Cars and water reflections.
-Clothing "light sourcing"(because a neutral or softer colour, like with white clothes, the game identifies that as a 
 light, and is not.
-Bloom effect while standing inside interiors, tunnels and dark places.
-Artificial light sources, lamposts lightning, building lights, headlights again.
-Natural light sources like moon, thunders...

-(New) Edited two more values related with the main value, <lens_artefacts_min_exp> and <lens_artefacts_max_exp>, they
 control in somehow the amount and intensity of flares.

-Note: This will also affect a part of the sun artefacts, since it also uses this type of FX in its code, sun flares 
 visibility will be a bit reduced.

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Installation:

Instead of replacing the timecyc files with mine, now you just will have to add the values without
replacing the whole modifier.


-Inside timecycle_mods_1.xml find: <modifier name="nextgen" numMods="5" userFlags="0">, and it should look like this:


<postfx_tonemap_filmic_a>0.220 0.000</postfx_tonemap_filmic_a>
<lens_dist_coeff>-0.040 0.000</lens_dist_coeff>
<lens_dist_cube_coeff>-0.020 0.000</lens_dist_cube_coeff>
<chrom_aberration_coeff>0.010 0.000</chrom_aberration_coeff>
<chrom_aberration_coeff2>-0.005 0.000</chrom_aberration_coeff2>
</modifier>

Add between <chrom_aberration_coeff2>-0.005 0.000</chrom_aberration_coeff2> and </modifier>: 

<lens_artefacts_intensity>0.000</lens_artefacts_intensity>
<lens_artefacts_min_exp_intensity>0.000 0.000</lens_artefacts_min_exp_intensity>
<lens_artefacts_max_exp_intensity>0.000 0.000</lens_artefacts_max_exp_intensity>

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Additionally, for a correct visualization in UI-HUD...


...Find every <lens_artefacts_intensity>X.XXX X.XXX</lens_artefacts_intensity inside timecycle_mods_4.xml and replace 
them with:

<lens_artefacts_intensity>0.000</lens_artefacts_intensity>

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Enjoy the new clean experience!













Created by LanGonCer9807, please do not upload or redistribute my mod in other sites without asking me first.
